#include <osgDB/Registry>

USE_SERIALIZER_WRAPPER(Actuator) ;
USE_SERIALIZER_WRAPPER(AlwaysSensor) ;
USE_SERIALIZER_WRAPPER(BoolPropertyActuator) ;
USE_SERIALIZER_WRAPPER(BoolPropertySensor) ;
USE_SERIALIZER_WRAPPER(CameraActuator) ;
USE_SERIALIZER_WRAPPER(CollisionSensor) ;
USE_SERIALIZER_WRAPPER(CollisionSoundActuator) ;
USE_SERIALIZER_WRAPPER(Controller) ;
USE_SERIALIZER_WRAPPER(DelaySensor) ;
USE_SERIALIZER_WRAPPER(EditObjectActuator) ;
USE_SERIALIZER_WRAPPER(FloatPropertyActuator) ;
USE_SERIALIZER_WRAPPER(FloatPropertySensor) ;
USE_SERIALIZER_WRAPPER(Game) ;
USE_SERIALIZER_WRAPPER(GameActuator) ;
USE_SERIALIZER_WRAPPER(IntPropertyActuator) ;
USE_SERIALIZER_WRAPPER(IntPropertySensor) ;
USE_SERIALIZER_WRAPPER(KeyboardSensor) ;
USE_SERIALIZER_WRAPPER(MessageActuator) ;
USE_SERIALIZER_WRAPPER(MessageSensor) ;
USE_SERIALIZER_WRAPPER(MotionActuator) ;
USE_SERIALIZER_WRAPPER(MouseActuator) ;
USE_SERIALIZER_WRAPPER(MouseSensor) ;
USE_SERIALIZER_WRAPPER(NearSensor) ;
USE_SERIALIZER_WRAPPER(NodeMaskActuator) ;
USE_SERIALIZER_WRAPPER(PropertyActuator) ;
USE_SERIALIZER_WRAPPER(PropertySensor) ;
USE_SERIALIZER_WRAPPER(RandomSensor) ;
USE_SERIALIZER_WRAPPER(SceneActuator) ;
USE_SERIALIZER_WRAPPER(Sensor) ;
USE_SERIALIZER_WRAPPER(SoundActuator) ;
USE_SERIALIZER_WRAPPER(StateActuator) ;
USE_SERIALIZER_WRAPPER(StringPropertyActuator) ;
USE_SERIALIZER_WRAPPER(StringPropertySensor) ;

extern "C" void wrapper_serializer_library_oogame(void) {}

 
